You can’t compare this game to CoD, Battlefield, as those are more along the lines of fitting in the realism category. There is very little in this game that will let you believe it would fit under the same category. It’s still a military genre FPS, but the si-fi is more towards the Gears of War part of the spectrum than it would be to CoD.
The controls are simple enough to get used to. There are no random button assignments like having to press the left stick to throw a grenade. The campaign seems like it is lengthy enough. I’ve had about 8 hours of gameplay so far, but I don’t know how much is left.
Guerrilla mode is pretty awesome. There are different missions on each map, with the capabilities of up to 4-player co-op. Difficulties range from Recruit, Veteran, and Elite. Those of you that are new to the whole Ghost recon franchise, and lack a little bit of skill at most FPS’s should think about taking the Recruit difficulty path. Veteran is a decent challenge for the more experienced, but Elite seemed like it was a little too difficult for me to enjoy the game, but that’s probably just my skill level.
Multiplayer is the main game type I play in FPS’s. Future Soldier multiplayer game modes vary depending on if you have a uPlay account. Yes, that is pretty stupid, but it’s Ubisoft’s way of getting more people to sign up for accounts so they can feel special. I don’t know why. It’s free to sign up, if you plan on playing multiplayer a bunch, might as well.
The variety of different modes are all unique enough that you have a different playing style for each. Conflict is an objective mode, random objective locations, and respawns. Decoy is a game mode where there are 3 listed objectives, but 2 are decoys, and one is the actual target – both the defenders and attackers don’t know which is designated as the actual objective. Once that is found, there is another final objective to be hacked before the round is won. It gets pretty intense. Saboteur is a mode where you take one bomb on the map, and try to plant it in the other teams base. Simple enough. Siege is like a “Search and Destroy” type game. There are no respawns, it’s based on objectives, and it’s the best of three rounds. Defenders also have a small opportunity to set up and coordinate before the attackers spawn.
Gunsmith is the best layer to the game for any gun nut. You get to customize almost every part of your gun, like the barrel, stock, trigger, optics etc. The combinations seem endless. You earn unlock points by leveling up, and most unlocks are available at the very beginning. You can test out each specific part of the modifications in the firing range right in Gunsmith, and it loads almost immediately, so you don’t spend forever waiting at a loading screen just to see if you like one customization better than the other.
The game overall is kind of just meh. It’s entertaining enough to play, but not really entertaining enough to play again. It’ll have to sit on the shelf with the rest of your games for quite some time in order for the replay value to go up again. You’ll literally have to just forget everything about the game before you can play again. It’s worth the playing time, but not really worth the money to have it sit there and do nothing after you’ve completed the game, and by then, there will be another one coming out.
G.I.A. Rating: 6/10
ESRB Rating: M